The syndicate is yours
Scout and sign sailors with roles, skills and charisma. Negotiate contracts, pay transfer fees, buy training sessions — and reckon with age: sailors grow with experience, peak, decline and retire.
Lead your syndicate from headquarters to the race course — and win match race duels raced in real time, under real racing rules.
History isn't bought: it's conquered.
Scout and sign sailors with roles, skills and charisma. Negotiate contracts, pay transfer fees, buy training sessions — and reckon with age: sailors grow with experience, peak, decline and retire.
Push research on every component, but watch reliability: every intervention wears the gear, and sea trials keep the mast standing. Choose a design philosophy — extreme or conservative — and a target wind.
Sign a main sponsor, sell TV rights and merchandising, upgrade your headquarters. Your syndicate's attractiveness decides who wants to sail for you — and who wants to pay.
Races are not a dice roll: they play out in real time, boat against boat, under match racing rules — right of way, penalties, laylines, wind zones and shifts. Pick your strategy, then read the wind better than your rival.
Six challenger syndicates, one place in the final showdown against the defender. And when the Cup is over, nothing ends: a new season, a new rulebook, and the trophy on the line again.